
FM will feature over 500 cars are launch with 100 of them being entirely new to the series.Tracks will feature thousands of fully-animated 3D spectators.Tracks will even feature rubber build up from worn tires. Track conditions will evolve in real-time depending on the temperature, weather, and more.
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Every track features ray-tracing on-track (while racing) along with full 24 hour day/night cycles and dynamic weather systems. Several classics return, including the beloved Maple Valley, along with new courses like Kyalami Grand Prix Circuit. FM will feature 20 tracks at launch and every one has built from the ground up with the new technology. In FM, each tire has 8 points of contact and the data is updated at a 6 times faster rate than Forza Motorsport 7.
To be more specific Chris noted that previously a car’s tires had 1 point of contact each.According to Creative Director Chris Esaki, the total physics calculations being completed in FM are more than Forza Motorsport 5, 6, and 7 combined.The physics systems for a wide-range of calculations are either vastly improved or entirely new.
FM is being built for Xbox Series X / S and PC only. To further explain why the new Forza Motorsport will be such a leap forward, here are some of the key details: If you’re getting caught up, be sure to watch the presentation from the Xbox and Bethesda Games Showcase last summer before proceeding. And as you would imagine, that greatly excites me. With the new Forza Motorsport, the team at Turn 10 have spent a very long time building their platform for the future. As someone who grew up around racing and car tuning, I’ve been a massive fan of Forza Motorsport (and Gran Turismo) over the years. I’ve been paying close attention to the new Forza Motorsport for years now.